Lista de cartas

Una gran nación orgullosa y devota a Halone, la Furia.
Una gran nación orgullosa y devota a Halone, la Furia.R 0283 – FIN


Ishgard, santa sede
Esta tierra entra girada.
: Agrega .
//ADV//
Fe y aflicción
Conjuro — Aventura
Regresa hasta dos cartas de artefacto y/o encantamiento objetivo de tu cementerio a tu mano. (Luego, exilia esta carta. Puedes jugar la tierra más adelante desde el exilio.)
Tierra
Una gran nación orgullosa y devota a Halone, la Furia.
Fe y aflicción
Hechizos
Una gran nación orgullosa y devota a Halone, la Furia.
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The resulting spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
- If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
- If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.
Estadísticas de Estándar en modo Construido
52.7%
0.3%
50.1%
2,000
Estadísticas de Final Fantasy en modo Limitado
54.4%
3.8%
56.0%
920