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苔(こけ)森(もり)の戦(せん)慄(りつ)騎(き)士(し)

Wilds of Eldraine (WOE)

为 苔(こけ)森(もり)の戦(せん)慄(りつ)騎(き)士(し) 寻找最佳的标准套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

苔(こけ)森(もり)の戦(せん)慄(りつ)騎(き)士(し)
苔(こけ)森(もり)の戦(せん)慄(りつ)騎(き)士(し)
生物
R 0231 – WOE
标准
先驱
炼金
史迹
永续
史迹争锋
稀有
历险牌
  • You must follow the normal timing permissions and restrictions for Dread Whispers when casting it with the permission of Mosswood Dreadknight's triggered ability. You must pay its mana cost (or, if another effect allows, an alternative cost).
  • An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
  • When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
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