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秘(ひ)密(みつ)の押(おう)収(しゅう)

Outlaws of Thunder Junction (OTJ)

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秘(ひ)密(みつ)の押(おう)収(しゅう)
秘(ひ)密(みつ)の押(おう)収(しゅう)
Hechizos
C 0064 – OTJ
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
Común
Crimen
  • A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
  • The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.
  • For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
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