Limited Set Guide

Murders at Karlov Manor (MKM)

Crush your next MTG draft with our Murders at Karlov Manor draft guide, including a color tier list, card ratings, set mechanics, and more.

Set OverviewStats based on: Premier Draft

Fast
Slow
Short
Long
BestWorst
2024

Top Colors Combinations

ティア
6+ Wins
使用率
ティア
A
ティア
B
ティア
C
ティア
D

Top Commons by Color

Magic the Gathering Arena card back
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Magic the Gathering Arena card back
Magic the Gathering Arena card back
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Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
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Magic the Gathering Arena card back
Magic the Gathering Arena card back
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Signpost Uncommons

Most Popular Combat Tricks

Set Mechanics

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

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To cloak a card, put it onto the battlefield face down. It becomes a 2/2 face-down creature card with ward {2} and no name, mana cost, or creature types. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

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A murder, you say? Well, good news: the many detectives of Ravnica are on the Case! Well, several Cases, actually. There's a bit of a backlog. Maybe you can help; we've got a few unsolved Cases for you to look at, and if you manage to solve them, our grateful citizens will even reward you.

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On Ravnica, we don't solve cases on hunches alone. Aspiring detectives like you go out into the field and collect evidence so we can figure out what happened. To "collect evidence N", exile cards with total mana value N or greater from your graveyard.

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So you're pretty sure you know who did it, right? No need to bring them in for questioning yet; you can feel free to suspect whomever you like. Some spells and abilities will allow you to suspect a creature. Suspected creatures have menace and can't block.

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But how do you know who did it? Like I said before, hunches aren't enough. You'll have to go out and find at least one clue. Preferably more, of course. Whenever you investigate, you create a Clue token.

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The detectives of Ravnica have plenty of choices to make, and so will you when you're casting split cards! Each split card has two card faces on it, and each card face represents an individual spell you can cast.

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