Cards List
R 0090 – MH3


At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Creature
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
- Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
- Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Constructed Historic Stats
60.5%
0.3%
64.2%
190
Limited Modern Horizons 3 Stats
53.5%
4.3%
56.0%
720