Guia do formato Draft em modo Limitado
Aetherdrift (DFT)
Arrase no seu próximo draft de MTG com nosso guia de draft de Aetherdrift, incluindo tier list de cores, avaliações de cartas, mecânicas do conjunto e muito mais.
Melhore com o Draftsmith
Melhore nos formatos Draft e Selado com o Draftsmith, o assistente de draft e criação de decks do Untapped.gg.
Visão geral do conjuntoEstatísticas baseadas em: Draft principal
Melhores combinações de cores
Principais comuns por cor
Arquétipos e signposts incomuns
Truques de combate populares
Mecânicas do conjunto
A primeira vez em uma partida que você controla uma permanente com a habilidade "ligue seus motores!", sua velocidade passa a ser 1. Isso acontece imediatamente, portanto ninguém pode responder e tentar remover a permanente antes de você ganhar velocidade. Assim que sua velocidade for 1 ou mais, você pode ativar uma habilidade para aumentar sua velocidade. Essa habilidade é: "Sempre que um ou mais oponentes perderem pontos de vida durante o seu turno, se sua velocidade for menor que 4, aumente sua velocidade em 1. Esta habilidade é acionada apenas uma vez por turno." Essa habilidade não está atrelada a nenhuma permanente. Pelo resto da partida, ela pode ser acionada contanto que sua velocidade seja menor que 4, independentemente das permanentes que você controla.
Ver todas as 0 cartas Speed and Start Your Engines!Exhaust abilities can have all sorts of effects. Not all of them involve +1/+1 counters, and a few of them aren't even on creatures! They usually have an easy way to remember that they've been activated, though, whether that's putting a counter on the permanent with the ability or creating a tricked-out token. If a permanent with an exhaust ability that's already been activated leaves the battlefield and then returns, it's a new object with a new instance of its exhaust ability. That exhaust ability can be activated.
Ver todas as 0 cartas ExhaustEach Vehicle begins as simply an artifact. That is, a tantalizingly drivable artifact. Most Vehicles have the crew ability, which turns it into an artifact creature until end of turn. To activate a crew ability, you tap a number of other untapped creatures you control with total power greater than or equal to the number after crew. The crew ability doesn't use the {tap} symbol, so you can tap an untapped creature you control that just came under your control to crew a Vehicle. While a Vehicle can't be used to crew itself, a Vehicle that's a creature can be tapped to crew another Vehicle.
Ver todas as 0 cartas VehiclesSaddle is an activated ability that can be activated only as a sorcery, meaning during your main phases while the stack is empty. To activate a saddle ability, tap untapped creatures you control (other than the Mount itself) with total power greater than or equal to the number after saddle. When that ability resolves, the creature becomes saddled until end of turn. What that means exactly varies from creature to creature. Many Mounts have a triggered ability that triggers whenever it attacks while saddled.
Ver todas as 0 cartas Mounts and SaddleCycling is great on situational cards like Lightshield Parry that have situationally useful effects, but if the right situation doesn't come up—say you need a creature and not a combat trick—you can dig for the card you need. Additionally, some cards have abilities that trigger when you cycle them, or when you discard other cards, so keep those cards flowing! No one wins a race when they're out of gas.
Ver todas as 0 cartas Cycling