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Crânio-marreta

Arena Anthology III (AA3)

Encontre os melhores decks Standard para Crânio-marreta, sua taxa de vitórias, popularidade e os formatos MTG Arena onde forem permitidos!

Crânio-marreta
Crânio-marreta

Arma viva (Quando este Equipamento entrar no campo de batalha, coloque no campo de batalha uma ficha de criatura preta 0/0 do tipo Germe e anexe−o a ela.)

A criatura equipada recebe +4/+4 e tem vigilância e vínculo com a vida.

: Devolva Crânio−Marreta para a mão de seu dono.

Equipar

Artefato
M 0130 – NPH

Não é legal enquanto não for lançado em 1/1/2017

Mythic
Historic
  • The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.
  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
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Estatísticas de Standard no modo Construído

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