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O mais forte não tem sempre razão, mas ganha a briga.U 0608 – J25


J25
M21
Double the power of target creature until end of turn.
Mágica Instantânea
O mais forte não tem sempre razão, mas ganha a briga.
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won't change if another effect alters the creature's power later in the turn.