Lista de cartas
U 0007 – AFR


Quando Gárgula do Claustro entrar no campo de batalha, aventure−se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)
Contanto que você tenha completado uma masmorra, Gárgula do Claustro recebe +3/+0 e tem voar.
Artefato
Criatura
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.