Lista de cartas
R 0027 – AFR


Vigilância
Toda vez que Nadaar, Paladino Altruísta, entrar no campo de batalha ou atacar, aventure−se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)
As outras criaturas que você controla recebem +1/+1 contanto que você tenha completado uma masmorra.
Criatura
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- Nadaar doesn't need to have been on the battlefield when you completed a dungeon for its last ability to function.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.