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欧佐晶岩

Ikoria: Lair of Behemoths (IKO)

为 欧佐晶岩 寻找最佳的先驱套牌,包括其胜率、热度,以及该牌在万智牌:竞技场中的合法赛制!

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欧佐晶岩
欧佐晶岩

每当一个由你操控的生物离开战场时,若其上有指示物,则将这些指示物放置在欧佐晶岩上。

在你回合的战斗开始时,若欧佐晶岩上有指示物,则你可以将欧佐晶岩上的所有指示物移至目标生物上。

神器
R 0237 – IKO
标准
先驱
炼金
史迹
永续
史迹争锋
  • The Ozolith's first ability doesn't move counters off the creature that's left the battlefield. Rather, you put the same number of each kind of counter the creature had onto The Ozoloith. Notably, if you somehow control a second The Ozolith, each one will receive the same number and kinds of counters that were on the creature that left the battlefield. Similarly, if the creature has an ability that triggers when it leaves the battlefield that refers to the number of counters it had, that ability will use the number of counters that were on the permanent, even if The Ozolith's first ability resolves first.
  • +1/+1 counters on The Ozolith have no effect unless it becomes a creature. Keyword counters on The Ozolith will grant it keywords that may have no practical effect. For example, flying on a noncreature artifact is just strange, but hexproof on a noncreature artifact is entirely useful.
  • As The Ozolith's last ability resolves, you choose whether to move the counters.
Show All 6 Rules

先驱构筑赛统计

50.3%
0.2%
54.8%
170

Ikoria: Lair of Behemoths限制赛统计

45.6%
1.5%
42.4%
430

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