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Bestia trémula

Adventures in the Forgotten Realms (AFR)

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Bestia trémula
Bestia trémula

Cuando la Bestia trémula entre al campo de batalla, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)

Desplazamiento — : Regresa la Bestia trémula a la mano de su propietario.

Criaturas
U 0054 – AFR
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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