Limited Draft Guide


Adventures in the Forgotten Realms (AFR)
Crush your next MTG draft with our Adventures in the Forgotten Realms draft guide, including a color tier list, card ratings, set mechanics, and more.


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Set OverviewStats based on: Premier Draft
Top Colors Combinations
Top Commons by Color
Archetypes & Signpost Uncommons
Most Popular Combat Tricks
Set Mechanics
If you aren't in a dungeon yet, this means to put a dungeon card you own into the command zone and put a venture marker in the first room. A venture marker is any item, such as a coin or a mini, that you use to track which room you're in. The next time you venture into the dungeon, you'll move into the next room, following the arrows on the card. If there is more than one room that you could move to next, you choose which one to go into.
View all 33 Dungeon cardsIn Adventures in the Forgotten Realms, we've turned the dial up on card flavor by using italicized words to contribute to the theme of many individual abilities. In some cases, these precede triggered or activated abilities on a card. In other cases, they allow you to choose a mode in a flavorful way. Much like ability words, these terms have no rules meaning.
View all 68 Flavor Words cardsMany cards instruct you to roll dice and then tell you what to do based on the outcome. Some cards have abilities that trigger whenever you roll dice or whenever you roll a certain result. Some other cards modify die rolls.
View all 21 Rolling Dice cardsClass enchantments, which first appeared in Adventures in the Forgotten Realms™, make their return in Bloomburrow and show off some of the many talents possessed by the animalfolk. Each one starts with a single ability, and with hard work, determination, and okay, yes, some mana, you can level them up to level 2 and level 3 in order to access additional powerful abilities!
View all 11 Class cardsSometimes victory in a Dungeons & Dragons encounter requires careful planning, expert communication, and flawless execution. Sometimes you attack with everything and hope for the best. Pack tactics is a new ability word that highlights abilities that trigger whenever a creature attacks as part of an attacking force with power 6 or greater.
View all 8 Pack Tactics cards