Limited Draft Guide

Adventures in the Forgotten Realms (AFR)

Crush your next MTG draft with our Adventures in the Forgotten Realms draft guide, including a color tier list, card ratings, set mechanics, and more.

Last updated: Total matches: 10,000

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Card Stats Preview

Set OverviewStats based on: Premier Draft

9.0
Fast
Slow
8.0 min
Short
Long
BestWorst
261
101
80
60
20
2021

Top Colors Combinations

Tier
Colors
6+ Wins
Popularity
Tier
A
Rakdos
24.2%
Tier
B
Selesnya
11.7%
Orzhov
10.8%
Gruul
8.7%
Golgari
6.6%
Simic
6.3%
Izzet
4.5%
Tier
C
Dimir
6.2%
Esper
1.7%
Tier
D
Boros
7.0%
Azorius
3.5%
Grixis
2.0%
Jund
1.3%
Low Match Volume
Tier
?
Abzan
0.9%
Sultai
0.8%

Top Commons by Color

Potion of Healing
Potion of Healing
MTGA mana symbols
Veteran Dungeoneer
Veteran Dungeoneer
MTGA mana symbols
Dwarfhold Champion
Dwarfhold Champion
MTGA mana symbols
You Come to a River
You Come to a River
MTGA mana symbols
Air-Cult Elemental
Air-Cult Elemental
MTGA mana symbols
Rimeshield Frost Giant
Rimeshield Frost Giant
MTGA mana symbols
Vampire Spawn
Vampire Spawn
MTGA mana symbols
Feign Death
Feign Death
MTGA mana symbols
Deadly Dispute
Deadly Dispute
MTGA mana symbols
Price of Loyalty
Price of Loyalty
MTGA mana symbols
Dragon's Fire
Dragon's Fire
MTGA mana symbols
Swarming Goblins
Swarming Goblins
MTGA mana symbols
Bull's Strength
Bull's Strength
MTGA mana symbols
Gnoll Hunter
Gnoll Hunter
MTGA mana symbols
Elturgard Ranger
Elturgard Ranger
MTGA mana symbols

Archetypes & Signpost Uncommons

Most Popular Combat Tricks

Set Mechanics

If you aren't in a dungeon yet, this means to put a dungeon card you own into the command zone and put a venture marker in the first room. A venture marker is any item, such as a coin or a mini, that you use to track which room you're in. The next time you venture into the dungeon, you'll move into the next room, following the arrows on the card. If there is more than one room that you could move to next, you choose which one to go into.

View all 33 Dungeon cards

In Adventures in the Forgotten Realms, we've turned the dial up on card flavor by using italicized words to contribute to the theme of many individual abilities. In some cases, these precede triggered or activated abilities on a card. In other cases, they allow you to choose a mode in a flavorful way. Much like ability words, these terms have no rules meaning.

View all 68 Flavor Words cards

Many cards instruct you to roll dice and then tell you what to do based on the outcome. Some cards have abilities that trigger whenever you roll dice or whenever you roll a certain result. Some other cards modify die rolls.

View all 21 Rolling Dice cards

Class enchantments, which first appeared in Adventures in the Forgotten Realms™, make their return in Bloomburrow and show off some of the many talents possessed by the animalfolk. Each one starts with a single ability, and with hard work, determination, and okay, yes, some mana, you can level them up to level 2 and level 3 in order to access additional powerful abilities!

View all 11 Class cards

Sometimes victory in a Dungeons & Dragons encounter requires careful planning, expert communication, and flawless execution. Sometimes you attack with everything and hope for the best. Pack tactics is a new ability word that highlights abilities that trigger whenever a creature attacks as part of an attacking force with power 6 or greater.

View all 8 Pack Tactics cards