Limited Set Guide
Alchemy: Bloomburrow (YBLB)
Crush your next MTG draft with our Alchemy: Bloomburrow draft guide, including a color tier list, card ratings, set mechanics, and more.
Set OverviewStats based on: Premier Draft
Top Colors Combinations
Top Commons by Color
Most Popular Combat Tricks
Set Mechanics
Giving gifts is an important part of animalfolk culture, and the gift mechanic allows you to mimic that behavior by promising gifts to an opponent! Of course, you're probably not doing this out of the goodness of your heart; rather, you're doing it to get additional bonuses for yourself.
View all 0 Gift cardsFamily and community are very important to the citizens of Valley, and the future of their various species is captured by the offspring ability. Luckily, the kids are all right—and in many cases, nearly as strong as their parents. Offspring takes the form of an additional cost you can pay when you cast certain creature spells; if you do, when that creature enters, you'll create a 1/1 token copy of it.
View all 0 Offspring cardsThe squirrelfolk of Valley are known to stockpile food and supplies, and they forage to augment their stashes and achieve their goals of nurturing the land. To forage, you'll either need to exile three cards from your graveyard or sacrifice a Food; in return, you'll get some exciting bonuses.
View all 0 Forage cardsValley's raccoonfolk are also focused on hoarding resources, but their focus is often on utility and what happens when they expend those resources. Some abilities trigger whenever you "expend N," which happens when you've spent N total mana on casting spells during a single turn.
View all 0 Expend cardsThe landscape of Valley is defined by the heroics of animalfolk, including both dedicated adventurers and everyday citizens stepping up to do what's necessary to protect their communities from Calamity Beasts. The mousefolk in particular are known for their pluck and bravery, and when the call to adventure comes, they tend to answer. Valiant is an ability word that appears on many Mouse creatures and highlights abilities that trigger whenever one of those creatures becomes the target of a spell or ability you control for the first time in a turn.
View all 0 Valiant cardsOne cycle of modal spells in this release, the Seasons, allow you to choose a variable number of modes. These spells use the pawprint symbol, {P}, to delineate how you make that choice. Each one has three modes, each one worth a certain amount of {P}, and allows you to choose up to five {P} worth of modes.
View all 0 Pawprints cardsClass enchantments, which first appeared in Adventures in the Forgotten Realms™, make their return in Bloomburrow and show off some of the many talents possessed by the animalfolk. Each one starts with a single ability, and with hard work, determination, and okay, yes, some mana, you can level them up to level 2 and level 3 in order to access additional powerful abilities!
View all 0 Class cardsEach animalfolk species has its own culinary traditions which can stand alone or get mixed with the traditions of other species. Whether it's the wild strawberries beloved by mousefolk, seeds stored by squirrelfolk, or anything else you might find on your plate in Valley, it all falls under the umbrella of food! Several cards in this release create Food tokens or otherwise make use of Food artifacts, including cards with the aforementioned gift and forage mechanics.
View all 0 Food cards