Limited Draft Guide

Alchemy: Edge of Eternities (YEOE)

Crush your next MTG draft with our Alchemy: Edge of Eternities draft guide, including a color tier list, card ratings, set mechanics, and more.

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Card Stats Preview

Set OverviewStats based on: Premier Draft

Fast
Slow
Short
Long
BestWorst
2025

Top Colors Combinations

Tier
Colors
6+ Wins
Popularity
Tier
A
Tier
B
Tier
C
Tier
D

Top Commons by Color

Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back
Magic the Gathering Arena card back

Archetypes & Signpost Uncommons

Popular Combat Tricks

Set Mechanics

Station is an activated ability that can be activated only as a sorcery, meaning during your main phase when the stack is empty. To activate the station ability, tap an untapped creature you control other than the Spacecraft itself (which will soon become a creature, as you'll see). This can be any other untapped creature you control, including one that came under your control this turn. As that ability resolves, put a number of charge counters equal to the creature's power on the Spacecraft.

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Planet is a new nonbasic land type. Planet doesn't have any rules or functionality tied to it, but the Planets we encounter here all happen to have station, so let's see one! Just like a Spacecraft that doesn't become an artifact creature, these Planets don't become creatures. However, once you've activated Uthros's station ability enough to get twelve or more charge counters onto it, it will have its final ability.

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Warp represents an alternative cost. If you cast a card with warp from your hand, you may choose to pay its warp cost rather than its mana cost. If you do, you'll exile the permanent it becomes at the beginning of the next end step. It then becomes a "warped card," perhaps with sound effects. Whoosh! Once the card is exiled, you can cast it from exile on a later turn.

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Void abilities improve what cards do if a nonland permanent left the battlefield this turn or if a spell was warped this turn. Void abilities can take many forms. On instants and sorceries, void may provide an alternative effect, indicated by the word "instead." Void may also provide an additional effect, adding to what the spell normally does rather than replacing it.

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A Lander token is a new predefined token type, joining Treasure, Food, and a few others. A Lander token is a colorless artifact token with "2, tap, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle." All kinds of cards will have you creating Lander tokens, and each one helps you keep your mana flowing.

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