Limited Set Guide

Duskmourn: House of Horror (DSK)

Crush your next draft with our Duskmourn: House of Horror draft guide, including a color tier list, card ratings, set mechanics, and more.

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Card Stats Preview
Data from Early Access event on August 18, 2024. The data volume for Duskmourn: House of Horror is still very low and tiers may be inaccurate.

Set OverviewStats based on: Premier Draft

Fast
Slow
Short
Long
BestWorst
2024
September 24

Top Colors Combinations

Tier
Colors
6+ Wins
Popularity
Tier
A
Tier
B
Tier
C
Tier
D

Top Commons by Color

Signpost Uncommons

Most Popular Combat Tricks

Set Mechanics

Room is a new enchantment type. Room cards are similar to split cards, but with a major fundamental difference: they're permanent cards. Each Room card has two halves, called "doors." Pick one half to cast, and that door unlocks on the battlefield, giving you access to that half's abilities. Pay mana to unlock the other door later and get access to everything! Abilities that trigger "when you unlock this door" will trigger either way.

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Cast a creature spell for its impending cost, and it'll enter with time counters on it, but not as a creature. Once all of the time counters are removed, it reveals itself as the horrifying creature you always knew it could be. The impending ability appears only on a cycle of five mythic rare cards with Overlord in their name.

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On Duskmourn, your worst nightmares come to life. That's not a metaphor, by the way; they're real, and they're dangerous. Mechanically, this takes the form of the manifest dread keyword action, which lets you choose one of two cards to put face down on the battlefield. If it's a creature card, you can turn it face up later to terrorize your opponents.

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When you're stuck on Duskmourn, there's only one goal: survival. Sometimes that means teaming up with others for safety, and sometimes that just means running faster than everyone else. The survival ability word indicates abilities that trigger at the beginning of your second main phase if the creature with survival is tapped.

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We've all had that moment where we just know something's not right. It's a little off. It's a bit … eerie. Is that good or bad? Well, that depends on who you are. The eerie ability word signals abilities that trigger whenever an enchantment enters under your control and whenever you fully unlock a Room.

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The constant dread of life on Duskmourn wears on even the most battle-hardened survivors. That fear-induced state of disorientation is represented by the delirium ability word, which identifies abilities that require four or more card types among the cards in your graveyard.

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The Duskmourn release includes a cycle of ten dual lands that enter tapped unless a player has 13 or less life.

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