Limited Set Guide
Guilds of Ravnica (GRN)
Crush your next MTG draft with our Guilds of Ravnica draft guide, including a color tier list, card ratings, set mechanics, and more.
Set OverviewStats based on: Premier Draft
Top Colors Combinations
Top Commons by Color
Signpost Uncommons
Most Popular Combat Tricks
Set Mechanics
The instruction to surveil always includes a number, such as surveil 2 on Deadly Visit. Look at that many cards from the top of your library. From those cards, put as many cards as you like back on top of your library in any order. Put the rest into your graveyard. Surveil helps you set up better draws for the future.
View all 0 Surveil cardsYou can cast a card with jump-start from your graveyard by paying all its regular costs and one additional cost: discarding a card from your hand. Casting a spell with jump-start follows all the normal timing rules, so sorceries with jump-start are still limited to your main phases. A spell with jump-start that was cast from your graveyard can still be countered, and if it has targets, it won't do anything if all its targets disappear or otherwise become illegal. After a spell with jump-start cast from your graveyard resolves, is countered, or leaves the stack in any way, it's exiled.
View all 0 Jump-Start cardsEach undergrowth ability is different, so read each carefully to see exactly how all these corpses are going to help you. Golgari decks are highly interested in filling the graveyard. Creature combat is a fantastic way to do that, but discarding cards and dumping cards from the top of your library into your graveyard are just as effective. Undergrowth abilities provide scaling effects that may start small, but they can be dominating in the late game.
View all 0 Undergrowth cardsMentor is an ability that triggers whenever the creature with mentor attacks. You choose another attacking creature with lesser power as the target. As the ability resolves, compare the powers of the two creatures again. If the target creature's power is still less than the power of the creature with mentor, put a +1/+1 counter on the target creature.
View all 0 Mentor cardsConvoke allows you to tap your creatures rather than pay for some or all of the mana normally required to cast the spell. Each creature pays for one mana of its color or for one generic mana if it doesn't match any the spell's colors. If you tap a multicolored creature, you can choose which cost it's covering.
View all 0 Convoke cardsThese guild-based split cards include a hybrid multicolored half and a traditional multicolored half. We interrupt this section for a quick refresher on hybrid mana.
View all 0 Split Cards cards