Limited Draft Guide

Kaldheim (KHM)

Crush your next MTG draft with our Kaldheim draft guide, including a color tier list, card ratings, set mechanics, and more.

Last updated: Total matches: 17,000

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Card Stats Preview

Set OverviewStats based on: Premier Draft

Fast
Slow
Short
Long
BestWorst
300
111
95
69
20
2021

Top Colors Combinations

Tier
Colors
6+ Wins
Popularity
Tier
A
Boros
12.0%
Jund
2.3%
Tier
B
Selesnya
11.2%
Golgari
11.0%
Simic
10.1%
Gruul
7.8%
Izzet
6.1%
Rakdos
5.5%
Temur
5.3%
Sultai
5.2%
Tier
C
Orzhov
5.5%
Azorius
4.1%
Tier
D
Dimir
2.5%
Naya
2.2%
Abzan
2.1%
Bant
2.0%
Low Match Volume
Tier
?
Esper
0.8%
Grixis
0.6%
Jeskai
0.6%
Mono White
0.6%
4-Color
0.4%
4-Color
0.4%

Top Commons by Color

Battlefield Raptor
Battlefield Raptor
Stalwart Valkyrie
Stalwart Valkyrie
Valor of the Worthy
Valor of the Worthy
Run Ashore
Run Ashore
Behold the Multiverse
Behold the Multiverse
Berg Strider
Berg Strider
Priest of the Haunted Edge
Priest of the Haunted Edge
Demonic Gifts
Demonic Gifts
Deathknell Berserker
Deathknell Berserker
Squash
Squash
Run Amok
Run Amok
Tormentor's Helm
Tormentor's Helm
Sarulf's Packmate
Sarulf's Packmate
Ravenous Lindwurm
Ravenous Lindwurm
Jaspera Sentinel
Jaspera Sentinel

Archetypes & Signpost Uncommons

Popular Combat Tricks

Set Mechanics

Great things are in store for you with the new mechanic foretell—we just know it. Foretell is a keyword ability that allows you to set cards aside for future use.

View all 36 Foretell cards

Boast abilities are activated abilities that you can activate once each turn, but only if the creature that has the ability attacked that turn.

View all 15 Boast cards

Runes are sacred symbols that enhance the battle prowess of anything—or anyone—they are applied to. Rune is a new enchantment subtype found on a cycle of Aura enchantments that can make creatures or Equipment better.

View all 5 Rune cards

Previous Magic sets have included double-faced cards that required you to play them with their front faces up and transform them in some way to get to the back faces. The Zendikar Rising set features an exciting new take on this concept with modal double-faced cards: they don't transform, but instead you can play either face right away!

View all 16 Modal Double-Faced Cards cards

Every Saga has three chapters, represented by the I, II, and III symbols. Each chapter also has a corresponding effect. For The Flame of Keld, we see that the effect of chapter I is "Discard your hand." The story gets better, I promise. Some Sagas have the same effect for multiple chapters. Instead of that effect being listed more than once, you'll notice that the chapter symbols are just grouped together with the appropriate effect.

View all 20 Sagas cards

Kaldheim features realms crashing into one another, battle on a scale few have considered, and a rich history of strife in general. It can also be a little chilly. Bring a nice sweater. Snow is a returning supertype found on several card types, including permanent types, instants, and sorceries.

View all 46 Snow cards

The masked shapeshifters that reside in the realm of Littjara are mysterious and inscrutable. They can assume any form and walk, slither, fly, shamble, or float unnoticed wherever they wish to go. Changeling is a returning keyword ability that gives creatures that have it all creature types.

View all 9 Changeling cards

Several cards in this set have triggered abilities that trigger whenever you cast your second spell in a turn.

View all 6 Second Spell cards