Limited Draft Guide
Kamigawa: Neon Dynasty (NEO)
Crush your next MTG draft with our Kamigawa: Neon Dynasty draft guide, including a color tier list, card ratings, set mechanics, and more.
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Set OverviewStats based on: Premier Draft
Archetypes & Signpost Uncommons
Popular Combat Tricks
Set Mechanics
The new keyword ability reconfigure allows such an Equipment creature to become attached to another creature, move from creature to creature, or become unattached and become a creature itself again. It's everything equip can do, plus the added flexibility of not having to wait around for another creature to be effective on the battlefield.
View all 0 Reconfigure cardsMany cards in this set reward you for improving your creatures by referring to "modified" creatures. A creature you control is considered modified if it has at least one counter on it, if it's equipped, or if it's enchanted by an Aura you control.
View all 0 Modified cardsCompleation is the process by which one becomes Phyrexian, almost certainly unwillingly, and the Praetors have finally discovered a way to compleat planeswalkers. Tamiyo, Compleated Sage debuts the compleated keyword ability along with a new hybrid Phyrexian mana symbol. Paying life for that symbol allows you cast Tamiyo perhaps a turn sooner, but she'll enter with two fewer loyalty counters.
View all 0 Compleated cardsEvery Saga has three chapters, represented by the I, II, and III symbols. Each chapter also has a corresponding effect. For The Flame of Keld, we see that the effect of chapter I is "Discard your hand." The story gets better, I promise. Some Sagas have the same effect for multiple chapters. Instead of that effect being listed more than once, you'll notice that the chapter symbols are just grouped together with the appropriate effect.
View all 0 Sagas cardsChannel is an ability word that appears on cards which can be discarded from your hand for a special effect. Each of those cards has an activated ability which includes discarding that card as part of its cost.
View all 0 Channel cardsEach Vehicle begins as simply an artifact. That is, a tantalizingly drivable artifact. Most Vehicles have the crew ability, which turns it into an artifact creature until end of turn. To activate a crew ability, you tap a number of other untapped creatures you control with total power greater than or equal to the number after crew. The crew ability doesn't use the symbol, so you can tap an untapped creature you control that just came under your control to crew a Vehicle. While a Vehicle can't be used to crew itself, a Vehicle that's a creature can be tapped to crew another Vehicle.
View all 0 Vehicles cardsNinjutsu is a mechanic that allows your creatures to appear on the battlefield in a puff of smoke* when your opponent least expects it. If an attacking creature you control goes unblocked, you can reveal a card with ninjutsu from your hand, pay the ninjutsu cost, and return that attacking creature to its owner's hand. If you do, put the creature with ninjutsu onto the battlefield tapped and attacking.
View all 0 Ninjutsu cardsShrine is an enchantment type that has no inherent rules meaning, but each Shrine gets better and better as you control more and more Shrines.
View all 0 Shrine Enchantments cards