Limited Draft Guide


Khans of Tarkir (KTK)
Crush your next MTG draft with our Khans of Tarkir draft guide, including a color tier list, card ratings, set mechanics, and more.


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Set OverviewStats based on: Premier Draft
Top Colors Combinations
Top Commons by Color
Archetypes & Signpost Uncommons
Most Popular Combat Tricks
Set Mechanics
The Abzan are all about endurance, and nothing prepares you for a long game better than growing your creatures over time. You can activate an outlast ability during your main phase if the stack is empty—otherwise known as any time you could cast a sorcery. Outlast abilities include the tap symbol, so a creature's outlast ability can't be activated unless that creature has been under your control continuously since the start of the turn (unless it has haste). When an outlast ability resolves, put a +1/+1 counter on the creature.
View all 9 Outlast cardsProwess is a triggered ability that gives the creature that has it +1/+1 until end of turn whenever you cast a noncreature spell. Any spell you cast that isn't a creature will cause prowess to trigger. Remember that lands aren't spells, so playing a land won't cause prowess to trigger. Casting a spell that's a creature and also another type (such as an artifact creature) is still casting a creature spell, so prowess won't trigger in that case either.
View all 10 Prowess cardsSpells with delve are very powerful, but usually have a high mana cost. Fortunately, you don't need to pay all of it with mana. The Sultai's ruthlessness leads them to use every resource at their disposal, even the dead. As you're paying for the spell, you can exile cards from your graveyard. Each card you exile this way pays for one generic mana.
View all 11 Delve cardsRaid abilities care in some way if you attacked this turn. It doesn't matter what happened during that attack. The hope is that your creatures got through and dealt some damage, or overcame some poor chumps sent to block them. But even if the attack didn't go so well and your attackers didn't survive, raid abilities will still see that you attacked.
View all 11 Raid cardsThe Temur (the green-blue-red clan) signature mechanic is ferocious. Like raid, ferocious is an ability word. It has no rules meaning, but is used to highlight abilities that care about you controlling a creature with power 4 or greater.
View all 11 Ferocious cardsEach of the five clans uses deception to outmaneuver its rivals. Morph is a returning mechanic that lets you cast spells as face-down creatures, disguising their true identity until you turn them face up.
View all 35 Morph cards