Limited Draft Guide

Khans of Tarkir (KTK)

Crush your next MTG draft with our Khans of Tarkir draft guide, including a color tier list, card ratings, set mechanics, and more.

Last updated: Total matches: 3,000

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Card Stats Preview

Set OverviewStats based on: Premier Draft

10.0
Fast
Slow
7.8 min
Short
Long
BestWorst
247
101
80
52
14
2023

Top Colors Combinations

Tier
Colors
6+ Wins
Popularity
Tier
A
Orzhov
6.1%
Tier
B
Abzan
21.7%
Tier
C
Sultai
14.8%
Jeskai
9.3%
Tier
D
Mardu
17.9%
Temur
13.4%
Low Match Volume
Tier
?
Boros
3.1%
Izzet
2.2%

Top Commons by Color

Feat of Resistance
Feat of Resistance
MTGA mana symbols
Mardu Hordechief
Mardu Hordechief
MTGA mana symbols
Kill Shot
Kill Shot
MTGA mana symbols
Weave Fate
Weave Fate
MTGA mana symbols
Mystic of the Hidden Way
Mystic of the Hidden Way
MTGA mana symbols
Force Away
Force Away
MTGA mana symbols
Debilitating Injury
Debilitating Injury
MTGA mana symbols
Krumar Bond-Kin
Krumar Bond-Kin
MTGA mana symbols
Sultai Scavenger
Sultai Scavenger
MTGA mana symbols
Canyon Lurkers
Canyon Lurkers
MTGA mana symbols
Valley Dasher
Valley Dasher
MTGA mana symbols
Ainok Tracker
Ainok Tracker
MTGA mana symbols
Hooting Mandrills
Hooting Mandrills
MTGA mana symbols
Woolly Loxodon
Woolly Loxodon
MTGA mana symbols
Alpine Grizzly
Alpine Grizzly
MTGA mana symbols
Abzan Guide
Abzan Guide
MTGA mana symbols
Ponyback Brigade
Ponyback Brigade
MTGA mana symbols
Snowhorn Rider
Snowhorn Rider
MTGA mana symbols

Archetypes & Signpost Uncommons

Most Popular Combat Tricks

Set Mechanics

The Abzan are all about endurance, and nothing prepares you for a long game better than growing your creatures over time. You can activate an outlast ability during your main phase if the stack is empty—otherwise known as any time you could cast a sorcery. Outlast abilities include the tap symbol, so a creature's outlast ability can't be activated unless that creature has been under your control continuously since the start of the turn (unless it has haste). When an outlast ability resolves, put a +1/+1 counter on the creature.

View all 9 Outlast cards

Prowess is a triggered ability that gives the creature that has it +1/+1 until end of turn whenever you cast a noncreature spell. Any spell you cast that isn't a creature will cause prowess to trigger. Remember that lands aren't spells, so playing a land won't cause prowess to trigger. Casting a spell that's a creature and also another type (such as an artifact creature) is still casting a creature spell, so prowess won't trigger in that case either.

View all 10 Prowess cards

Spells with delve are very powerful, but usually have a high mana cost. Fortunately, you don't need to pay all of it with mana. The Sultai's ruthlessness leads them to use every resource at their disposal, even the dead. As you're paying for the spell, you can exile cards from your graveyard. Each card you exile this way pays for one generic mana.

View all 11 Delve cards

Raid abilities care in some way if you attacked this turn. It doesn't matter what happened during that attack. The hope is that your creatures got through and dealt some damage, or overcame some poor chumps sent to block them. But even if the attack didn't go so well and your attackers didn't survive, raid abilities will still see that you attacked.

View all 11 Raid cards

The Temur (the green-blue-red clan) signature mechanic is ferocious. Like raid, ferocious is an ability word. It has no rules meaning, but is used to highlight abilities that care about you controlling a creature with power 4 or greater.

View all 11 Ferocious cards

Each of the five clans uses deception to outmaneuver its rivals. Morph is a returning mechanic that lets you cast spells as face-down creatures, disguising their true identity until you turn them face up.

View all 35 Morph cards