Limited Draft Guide
The Brothers' War (BRO)
Crush your next MTG draft with our The Brothers' War draft guide, including a color tier list, card ratings, set mechanics, and more.
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Set OverviewStats based on: Premier Draft
Archetypes & Signpost Uncommons
Popular Combat Tricks
Set Mechanics
The Brothers' War features prototype cards, which have a mechanic that represents an artificer's work in different stages of development. Each prototype card is an artifact creature which has a secondary set of mana cost, power, and toughness characteristics that are inset in the top of its text box. It can be cast using either its normal characteristics or it can be cast as a smaller "prototyped" version of itself that uses the secondary characteristics instead.
View all 0 Prototype cardsMagic cards often combine together in powerful ways, but some cards meld together in a more literal manner, becoming a single permanent represented by two cards.
View all 0 Meld Cards cardsCasting powerful spells is great, but sometimes excavating the past can be just as useful. Unearth is a returning mechanic that lets some permanent cards return to the battlefield one last time. Previously, unearth has appeared mostly on creature cards, but The Brothers' War features the mechanic on some artifact cards too.
View all 0 Unearth cardsPowerstone tokens are a new kind of artifact token. They can be tapped for colorless mana that can be spent on anything except casting a nonartifact spell.
View all 0 Powerstone Tokens cardsThe first time in a game you control a permanent with start your engines!, your speed becomes 1. This happens immediately, so no one can respond and try to remove the permanent before you pick up speed. Once your speed is 1 or greater, you can trigger an ability to increase your speed. That ability is "Whenever one or more opponents lose life during your turn, if your speed is less than 4, increase your speed by 1. This ability triggers only once each turn." This ability isn't tied to any permanent. For the rest of the game, it can be triggered as long as your speed is less than 4, no matter what permanents you control.
View all 0 Speed and Start Your Engines! cards