Cards List

Rune of Might

Kaldheim (KHM)

Find the best Pioneer decks for Rune of Might, it's winrate, popularity and the MTG Arena formats where it is legal!

Rune of Might
Rune of Might

Enchant permanent

When this Aura enters, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has trample.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Enchantment
U 0191 – KHM
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
Uncommon
Rune
Kaldheim
  • Runes can target and be attached to any permanent, even one that isn't currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune's enters-the-battlefield ability will trigger, and you'll draw a card. The Rune won't do anything while the Vehicle isn't a creature, but if it becomes one later, the appropriate ability will start applying.
  • If the target of an Aura spell is an illegal target as that spell tries to resolve, it won't resolve, it won't enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.

Constructed Pioneer Stats

Most Popular Pioneer Deck

Creature (24)
(8)
(4)
Land (24)