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Hall of Storm Giants

Adventures in the Forgotten Realms (AFR)

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Hall of Storm Giants
Hall of Storm Giants

If you control two or more other lands, this land enters tapped.

: Add .

: Until end of turn, this land becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

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