Cards List

Hall of Storm Giants

Adventures in the Forgotten Realms (AFR)

Find the best Pioneer decks for Hall of Storm Giants, it's winrate, popularity and the MTG Arena formats where it is legal!

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Hall of Storm Giants
Hall of Storm Giants

If you control two or more other lands, this land enters tapped.

: Add .

: Until end of turn, this land becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Land
R 0257 – AFR
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • If Hall of Storm Giants enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.
  • If you turn Hall of Storm Giants into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it.
  • If you activate Hall of Storm Giants's last ability multiple times, it gains multiple instances of ward {3}. Each of those instances will trigger separately and ask the opponent who controls the spell or ability to pay {3}. If they don't for any of those instances, the spell or ability will be countered.
Show All 4 Rules

Constructed Pioneer Stats

54.3%
5.4%
59.6%
7,200

Most Popular Pioneer Deck

Creature (24)
(8)
(4)
Land (24)