Cards List

Woodcaller Automaton

The Brothers' War (BRO)

Find the best Historic Brawl decks for Woodcaller Automaton, it's winrate, popularity and the MTG Arena formats where it is legal!

Woodcaller Automaton
Woodcaller Automaton

Woodcaller Automaton

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.

Artifact
Creature

Woodcaller Automaton

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.

Artifact
Creature
R 0292 – BRO
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Use Woodcaller Automaton's power and toughness at the time its triggered ability resolves to determine the base power and toughness of the Treefolk creature land. If Woodcaller Automaton is no longer on the battlefield, use the power and toughness it had the last time it was on the battlefield.
  • A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.
  • When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.
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Land (24)