Cards List

Rakish Crew

Outlaws of Thunder Junction (OTJ)

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Rakish Crew
Rakish Crew

When this enchantment enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Enchantment
U 0099 – OTJ
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • If one or more outlaws you control die at the same time that Rakish Crew leaves the battlefield, its last ability triggers for each of those outlaws.
  • A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
  • Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
Show All 4 Rules

Constructed Standard Stats

38.5%
0.0%
42.6%
210

Limited Outlaws of Thunder Junction Stats

47.9%
4.7%
48.7%
1,100

Most Popular Standard Deck

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Land (24)