Cards List
U 0099 – OTJ


When this enchantment enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Enchantment
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
- If one or more outlaws you control die at the same time that Rakish Crew leaves the battlefield, its last ability triggers for each of those outlaws.
- A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
- Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
Constructed Standard Stats
38.5%
0.0%
42.6%
210
Limited Outlaws of Thunder Junction Stats
47.9%
4.7%
48.7%
1,100