Cards List

Nowhere to Run


Nowhere to Run
Nowhere to Run
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Flash

When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Verzauberung
Uncommon

Decks mit Nowhere to Run

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