Cards List
Nowhere to Run
Standard
Best of 1
Unlock with Premium
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment
Uncommon
Decks with Nowhere to Run
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