Cards List
Nowhere to Run
Стандарт
Best of 1
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Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Чары
Uncommon
Decks with Nowhere to Run
Все Колоды
200+ Партий
Matches
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