Cards List

Summon: Knights of Round

Final Fantasy (FIN)

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Summon: Knights of Round
Summon: Knights of Round

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)

I, II, III, IV — Create three 2/2 white Knight creature tokens.

V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.

Indestructible

Enchantment
Creature
M 0036 – FIN
Standard
Pioneer
Alchemy
Historic
Timeless
Historic Brawl
  • Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.
  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
Show All 9 Rules

Constructed Standard Stats

50.5%
0.4%
52.4%
3,200

Limited Final Fantasy Stats

57.5%
1.9%
63.9%
450

Most Popular Standard Deck

Creature (24)
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Land (24)