Jump-Start
MTG Mechanic
You can cast a card with jump-start from your graveyard by paying all its regular costs and one additional cost: discarding a card from your hand. Casting a spell with jump-start follows all the normal timing rules, so sorceries with jump-start are still limited to your main phases. A spell with jump-start that was cast from your graveyard can still be countered, and if it has targets, it won't do anything if all its targets disappear or otherwise become illegal. After a spell with jump-start cast from your graveyard resolves, is countered, or leaves the stack in any way, it's exiled.
Jump-Start Rules
A keyword ability that lets a player cast a card from their graveyard by discarding a card. See rule 702.133, “Jump-Start.”
- 702.133a: Jump-start appears on some instants and sorceries. It represents two static abilities: one that functions while the card is in a player’s graveyard and another that functions while the card is on the stack. “Jump-start” means “You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by discarding a card as an additional cost to cast it” and “If this spell was cast using its jump-start ability, exile this card instead of putting it anywhere else any time it would leave the stack.” Casting a spell using its jump-start ability follows the rules for paying additional costs in rules 601.2b and 601.2f–h.
MTGA Sets with Jump-Start
Newest Cards with Jump-Start















