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Hellsichtige Chimäre

Jumpstart (JMP)

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Hellsichtige Chimäre
Hellsichtige Chimäre

Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Kreatur
C 0164 – JMP
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
Gewöhnlich
Chimera
Jumpstart
  • The triggered ability will resolve and you'll scry before the instant or sorcery spell resolves.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
Show All 5 Rules

Deckbau-Historisches Kartenchaos-Statistik

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Kreatur (24)
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