Kartenliste
U 0175 – J25


J25
JMP
Wenn die Lichtstute ins Spiel kommt, tappe bis zu eine Kreatur deiner Wahl. Du erhältst Lebenspunkte in Höhe der Stärke der Kreatur dazu.
Kreatur
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- If the target creature is an illegal target by the time Brightmare's ability tries to resolve, the ability won't resolve. You won't gain any life.
- Brightmare's ability can target a tapped creature. If the target creature is already tapped when the ability resolves, that creature just remains tapped and you gain life equal to its power.