Kartenliste
M 0002 – ZNR


Fliegend, Doppelschlag
Immer wenn eine Kreatur, die du kontrollierst, einem Spieler Kampfschaden zufügt, erhaltet du und der Spieler entsprechend viele Lebenspunkte dazu.
Zu Beginn deines Endsegments und falls du mindestens 15 Lebenspunkte mehr als deine Startlebenspunktezahl hast, verliert jeder Spieler, den der Engel des Schicksals in diesem Zug angegriffen hat, die Partie.
Kreatur
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- All first-strike combat damage is dealt at the same time, and, separately, all regular combat damage is dealt at the same time. If one of those amounts of combat damage is enough to cause the player being dealt damage to lose the game, Angel of Destiny's first triggered ability has you gain life, but the other player has already lost the game and can't gain life.
- If a creature you control somehow deals combat damage to you (most likely because its combat damage was redirected), you gain twice that much life as a single life-gaining event.
- If Angel of Destiny leaves the battlefield before your end step, its last ability won't trigger and won't cause a player to lose the game, even if Angel of Destiny attacked that player earlier.
Deckbau-Pionier-Statistik
55.2%
0.1%
45.5%
29