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Dynavolt-Turm

Kaladesh Remastered (KLR)

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Dynavolt-Turm
Dynavolt-Turm

Whenever you cast an instant or sorcery spell, you get (two energy counters).

, Pay : This artifact deals 3 damage to any target.

Artefakt
R 0235 – KLR
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • {E} is the energy symbol. It represents one energy counter.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Show All 10 Rules

Deckbau-Historisch-Statistik

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