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Akrobatentruppe

Innistrad: Midnight Hunt (MID)

Finde die besten Historisches Kartenchaos-Decks für Akrobatentruppe, ihre Gewinnrate, Beliebtheit und die MTG-Arena-Formate, für die sie erlaubt ist!

Akrobatentruppe
Akrobatentruppe

Die Akrobatentruppe kommt mit X +1/+1−Marken ins Spiel.

Hexenzirkel — Zu Beginn deines Endsegments und falls du drei oder mehr Kreaturen mit unterschiedlicher Stärke kontrollierst, lege eine +1/+1−Marke auf eine Kreatur deiner Wahl, die du kontrollierst.

Kreatur
U 0178 – MID
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
  • For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
  • Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.

Deckbau-Historisches Kartenchaos-Statistik

Limited-Innistrad: Midnight Hunt-Statistik

53.9%
7.5%
55.2%
2,000

Beliebtestes Historisches Kartenchaos-Deck

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Land (24)