Kartenliste
R 0102 – LTR


(Je eine Sagenmarke beim Ins−Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I — Der Ring führt dich in Versuchung, dann millt jeder Spieler so viele Karten, wie die Stärke deines Ringträgers beträgt.
II — Zerstöre alle nichtlegendären Kreaturen.
III — Jeder Gegner verliert für jede Kreaturenkarte in seinem Friedhof 1 Lebenspunkt.
Verzauberung
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
- The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
- If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.