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Zeitstopp

Foundations (FDN)

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Zeitstopp
Zeitstopp

Beende den Zug. (Schicke alle Zaubersprüche und Fähigkeiten ins Exil, einschließlich dieses Zauberspruchs. Der Spieler, dessen Zug es ist, wirft so viele Karten ab, bis er seine maximale Handkartenzahl erreicht hat. Schaden heilt und „In−diesem-Zug"- und „Bis-zum-Ende-des-Zuges"-Effekte enden.)

Spontanzauber
R 0166 – FDN
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
  • If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.
  • Exiling a spell or ability prevents that spell or ability from resolving, but it doesn't technically "counter" anything. This means that Time Stop can exile spells and abilities that "can't be countered."
Show All 4 Rules

Deckbau-Standard-Statistik

54.7%
0.2%
-
95

Limited-Foundations-Statistik

43.5%
2.9%
44.0%
760

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