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Unfug lässt sich nicht einsperren.
Unfug lässt sich nicht einsperren.U 0064 – WOE


Schlossknacker-Schelm
Fliegend, Wachsamkeit
Kreatur
Unfug lässt sich nicht einsperren.
Feenbefreiung
Du millst vier Karten. Nimm dann von den gemillten Karten eine Spontanzauber−, Hexerei- oder Feenwesen-Karte auf deine Hand.
Spontanzauber
Unfug lässt sich nicht einsperren.
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
- Adventurer cards aren't instant or sorcery cards while they're in your graveyard. You can't use Free the Fae to put an adventurer card milled with it into your hand unless that card is a Faerie.
- An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
- When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
Deckbau-Standard-Statistik
42.7%
0.1%
42.6%
740