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Beschwörung: Ritter der Runde

Final Fantasy (FIN)

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Beschwörung: Ritter der Runde
Beschwörung: Ritter der Runde

(Je eine Sagenmarke beim Ins−Spiel-Kommen und nach deinem Ziehsegment. Opfern nach V.)

I, II, III, IV — Erzeuge drei 2/2 weiße Ritter−Kreaturenspielsteine.

V — Endgültiges Ende — Andere Kreaturen, die du kontrollierst, erhalten +2/+2 bis zum Ende des Zuges. Lege auf jede davon eine Unzerstörbar−Marke.

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Unzerstörbar

Verzauberung
Kreatur
M 0036 – FIN
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.
  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
Show All 9 Rules

Deckbau-Standard-Statistik

48.7%
0.4%
51.4%
3,000

Limited-Final Fantasy-Statistik

57.5%
1.9%
63.9%
450

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