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Zanarkand, uralte Metropole

Final Fantasy (FIN)

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Zanarkand, uralte Metropole
Zanarkand, uralte Metropole

Zanarkand, uralte Metropole

Dieses Land kommt getappt ins Spiel.

: Erzeuge .

Land

Die Stadt, die vor 1000 Jahren unterging. Der Zielort der Reise Yunas.

Ewige Asthra

Erzeuge einen 1/1 farblosen Held−Kreaturenspielstein. Lege für jedes Land, das du kontrollierst, eine +1/+1-Marke auf ihn.

Hexerei

Die Stadt, die vor 1000 Jahren unterging. Der Zielort der Reise Yunas.
R 0293 – FIN
Standard
Pionier
Alchemie
Historisch
Zeitlos
Historisches Kartenchaos
  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.
  • An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • Town is a land type with no special meaning. It doesn't grant the land any intrinsic abilities. Other cards may care about which lands are Towns.
Show All 13 Rules

Deckbau-Standard-Statistik

54.8%
0.1%
49.2%
490

Limited-Final Fantasy-Statistik

54.3%
3.9%
54.6%
930

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