Lista de cartas
U 0059 – WAR


Enrola 1. (Pon un contador +1/+1 sobre un Ejército que controlas. Si no controlas ninguno, crea primero una ficha de criatura Ejército Zombie negra 0/0.)
Tú y los permanentes que controlas ganan la habilidad de antimaleficio hasta el final del turno. (Ni tú ni ellos pueden ser objetivo de hechizos o habilidades que controlan tus oponentes.)
Instantáneos
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
- In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
- If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Estadísticas de Pionero en modo Construido
Estadísticas de War of the Spark en modo Limitado
55.9%
7.3%
57.1%
1,900