Lista de cartas
R 0086 – WAR


Al comienzo de tu mantenimiento, pierdes 1 vida y enrolas 1. (Pon un contador +1/+1 sobre un Ejército que controlas. Si no controlas ninguno, crea primero una ficha de criatura Ejército Zombie negra 0/0.)
Siempre que una ficha de Zombie que controlas con fuerza de 6 o más ataque, gana la habilidad de vínculo vital hasta el final del turno.
Encantamiento
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
Rara
War of the Spark
- If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
- Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
- In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
Estadísticas de Pionero en modo Construido
33.9%
0.1%
37.9%
62
Estadísticas de War of the Spark en modo Limitado
54.4%
5.2%
60.8%
1,400