Lista de cartas

Hechizos sincronizados

Zendikar Rising (ZNR)

Busca los mejores mazos de Pelea histórica para Hechizos sincronizados, su índice de victorias, popularidad y los formatos de MTG Arena donde sea legal.

Hechizos sincronizados
Hechizos sincronizados

Los Hechizos sincronizados hacen 4 puntos de daño a la criatura objetivo y X puntos de daño al controlador de esa criatura, donde X es la cantidad de criaturas en tu grupo. (Tu grupo consiste en hasta un Clérigo, un Bribón, un Guerrero y un Hechicero.)

Instantáneos
C 0168 – ZNR
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
  • If the target creature is an illegal target by the time Synchronized Spellcraft tries to resolve, the spell doesn’t resolve. No player is dealt damage.
  • To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
Show All 4 Rules

Estadísticas de Pelea histórica en modo Construido

Estadísticas de Zendikar Rising en modo Limitado

53.1%
14.6%
53.0%
1,900

Mazo de Pelea histórica más popular

Criaturas (24)
(8)
(4)
Tierra (24)