Lista de cartas
R 0226 – ZNR


Vuela.
Al comienzo del combate en tu turno, si tienes un grupo completo, elige el permanente objetivo que no sea tierra que controla un oponente. Hasta tu próximo turno, no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.
Sacrificar a Linvala: Elige la habilidad de antimaleficio o indestructible. Las criaturas que controlas ganan esa habilidad hasta el final del turno.
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- Linvala’s middle ability won’t trigger at all if you don’t have a full party as your combat phase begins. It won’t affect the target if you don’t have a full party as it resolves. The number of creatures in your party may change between these times, however.
- The nonland permanent remains affected until your next turn even if the number of creatures in your party changes or Linvala leaves the battlefield.
- Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected.
Estadísticas de Pelea histórica en modo Construido
Estadísticas de Zendikar Rising en modo Limitado
53.7%
2.2%
64.5%
270