Lista de cartas
U 0191 – AFR


Alcance.
Atacar en manada — Siempre que la Forastera intrépida ataque, si atacaste con criaturas con una fuerza total de 6 o más este combate, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Moving into a dungeon room will cause its room ability to trigger.
- Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.