Lista de cartas
U 0244 – AFR


Escalar — : El Muro objetivo no puede bloquear este turno.
Amarrar — , : La criatura objetivo no se endereza durante el próximo paso de enderezar de su controlador.
Descender — , : Adéntrate en la mazmorra. Activa esto solo como un conjuro. (Entra en la primera sala o avanza a la siguiente.)
Artefactos
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- Activating the Climb Over ability after a Wall has blocked won't change or undo that block.
- The Tie Up ability doesn't tap the creature, it just prevents it from untapping if it is already tapped or becomes tapped through some other means.
- To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.