Lista de cartas

M 0220 – WOE


Arrolla.
Te cuesta menos lanzar hechizos de permanente que tengan una Aventura.
//ADV//
A la aventura
Instantáneo — Aventura
Muele siete cartas. Luego pon en tu mano todas las cartas que tengan una Aventura de entre las cartas molidas.
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
- When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
- If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.