Lista de cartas
C 0001 – DSK


Sobrevivir — Al comienzo de tu segunda fase principal, si la Animadora acrobática está girada, pon un contador de volar sobre ella. Esta habilidad solo se dispara una vez.
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- If Acrobatic Cheerleader leaves the battlefield and then returns, it's a new object with no memory of its previous existence. Its ability will be able to trigger again.
- Once Acrobatic Cheerleader's ability triggers, it won't trigger again as long as it remains on the battlefield, even if the triggered ability is countered or the flying counter is somehow removed. If an effect would cause Acrobatic Cheerleader's ability to trigger again, that part of the effect won't do anything.
- Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
Estadísticas de Estándar en modo Construido
Estadísticas de Duskmourn: House of Horror en modo Limitado
51.5%
16.6%
50.5%
12,000