Lista de cartas
R 0049 – J25


Prisa.
Los Cobardes no pueden bloquear Guerreros.
Siempre que uno o más Guerreros que controlas ataquen a un jugador, la criatura objetivo que controla ese jugador se convierte en un Cobarde.
Los Guerreros atacantes que controlas obtienen +X/+0, donde X es la cantidad de Cobardes que controlan tus oponentes.
Criaturas
Estándar
Pionero
Alquimia
Histórico
Atemporal
Pelea histórica
- Once a creature has blocked a Warrior, turning that creature into a Coward won't remove it from combat or cause the Warrior to become unblocked. (The Coward might suddenly have some regrets, though.)
- Gornog's third ability overwrites the target's existing creature types. Once the ability resolves, that creature will be a Coward and won't have its previous creature types. It retains any other types and supertypes it has as well as any subtypes that aren't creature types.
- Gornog's third ability doesn't have a duration. It will remain in effect until the game ends, the target creature leaves the battlefield, or some subsequent effect changes the creature's characteristics, whichever comes first.